Question about TriggerBox/OnActorBeingOverlap


Im trying to make a pritty basic portal for my game. I got the portal part done, when the player enters a TriggerBox he will be teleported to another location.

BUT! I wanted to add a sound effect to it, so when the player enter the TriggerBox he will be teleported AND a sound will be played.

Im not the best with Blueprints, and im pritty new to the Unreal Engine, but is there a way for me to split the thread so i can connect my OnActorBeingOverlap to my Branch for the teleporting AND to my Play for the sound?

Adding a screengrab on the blueprint for you to get a better picture on what im asking about.


Fixed it myself by move the play sound to when the player is teleported insteed.