Question about Timeline Vecto's

Hey! i wanna create an Door that Raises when Its Opening, but i have Problems to Make that working…, got the “Opening Doors | Unreal Engine Documentation

Tutorial, but i dont really get it with the Timeline? I setted up my Location in a Variable but it doesnt work, HOW i can Say how far it moves to the Z Component?, I was using in my Timeline a Vector with Z 0-1, but nothing Happends?

http://puu.sh/s3eS9/1269b6371f.jpg

i dont get it really, what im Doing Wrong?

And i dont really Understand the Timeline, what i raise from 0-1 ? Just One Second , But how i Can Set up it should Raise up 20 CM of the Location?

HOpe someone can help me Thanks in Advance

I know its an old post, but for any of those that linger here, you need to set up a variable connecting a trigger box to the door. From the BP_Door (you might have another name) you can create a variable inside the trigger box which on the UE5 interface can select in the details panel of the trigger box to connect it to the door. Then from the timeline the 0-1 basically means 0%-100%. By the time it becomes one, it will reach the value you place for it. So you can set it up with the timeline to have 0,0 meaning no rotation or movement at the beginning. For your 1, you can then have it at a higher number you want it to be at for the Z. However, you can also create a set actor rotation that helps better monitor it like above where I mentioned it becomes more a 0-100% than 0-1 second.

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