Hello everyone,
I am looking to modify the Unreal Engine 4/5 CrashReporterClient source code for use on a non-UE Product and potentially change the Unreal references. The CRC pulls in Slate’s core and other runtime code, and said program is non-commerical and has no way of generating any sort of revenue. However, im still hesitant on if i would be allowed to redistribute the compiled binaries alongside my own program.
The program would be distributed publically online, however it’s source code is kept private. I have a GitHub account in the Epic Games organization, so i can get to the UE source code that way.
I’ve read the EULA, however i’m not 100% sured id be allowed to do this, so im reaching out here before i make any decisions. Thanks in advance!