Hello Guys,
I have a problem here… I’m new to unreal engine, and trying to learning it… I get a problem when I’m trying to applying material to my model…
For example, when i want to aplly wood material to my floor/wall… the material in preview (sphere) looks okay, but when i applied it to my model, it didn’t go that well…
all i got is a wood color without texture (just plain)… i’ve been trying to applying the texture coordinate, and change the uTiling and vTiling…
sometimes i need to change it to 0.001… sometimes it work, but sometimes it wont…
My question is… How is this happen… is there a problem when i modelled it in max… I’ve been studying another UE project and they usually just use 1 for UTiling and VTiling…
Can You guys give me some explanation on where i did wrong??
PS: i used centimetres in MAX…
Thanks in advanced… Hope you can solve my problems…