Hi, when texturing meshes at different resolution into RC, I noticed the vertex density had a direct impact on the quality of the output texture. I.e. a mesh with 25 million polys (MP) would output of lower quality texture than a mesh with 164MP. So it seems to me no photo-consistency processing is made with the actual photos when generating the texture. This is like the dense point cloud colors were used either directly or through interpolation in both the texturing and mesh vertex color assignment. Is there planned support for photo-consistency in future for RC for both mesh vertex color and mesh generation?