So i been making a voxel world. I got all the cubes procedurally generating but have problem with adding texture to them. I’m using texture atlasing as i can have all the texture in one image. problem is i cant get the uv set up properly as u can see in the image below. it shows the whole image instead of the brown or green colour.
FProceduralMeshVertex v0;
FProceduralMeshVertex v1;
FProceduralMeshVertex v2;
FProceduralMeshVertex v3;
v0.U = 0.f; v0.V = 0.f;
v1.U = 0.f; v1.V = 1.f;
v2.U = 1.f; v2.V = 1.f;
v3.U = 1.f; v3.V = 0.f;