question about teleportation behind the player

Hello, I have one question. How can I make it so that when a player enters a script box, a static mesh is teleported or created behind the player?

Hey there @0KUZIIKA! Here’s a quick BP do spawn an actor of your choice behind the player (by 200 units).

Prior setup is just making a blueprint with an collision (in my case here I used a capsule collision) set to OverlapOnly. (You can use any shape/overlap). Hope this helps!