Hi!
I’m trying to populate a studium with a lot of static meshes with vertex animation for a VR project but I have some performance questions…
If I’m not wrong all the instanced meshes are drawn even if it are not inside the camera frustum so if I have a instanced static mesh component and I add all the instances then, all the meshes are computing every frame.
My question is… Creating four components for each stadium side will improve the performance?? If player does not look back this meshes are not being drawn, right? But I have four instanced static mesh component instead of one and I dont know which option is better…
Any idea??
Thanks!!