Question about some overlapping Dialogue

I’m currently developing a simple Dialogue system for my game that has a typewriter style format. It works for the most part, but I’m having an issue with overlapping. I’ve an empty string variable which I’m trying to add one character to every few seconds, I only want to display the next character in the sequence, but it appears to be adding the entire sting up to that point, leading to overlapping text.

Can anyone help with this? Please see my Blueprint below:

Please also find an example of the issue where characters are overlapping:

Overlapping

I managed to solve this, the problem was that I was creating the widget multiple times, once I separated out the logic for the widget and the delay text, it worked correctly. Still some issues to resolve but fixed my initial problem.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.