Question about showing Pause Menu

A common way to show Pause Menu is to create a Pause Menu widget in the player character blueprint. But if let’s say I don’t want to show the pause menu in Reveal Logo Level and Loading Screen Level and how could I disable that?


There are two ways to prevent the menu from opening in these levels:

  1. You can use a different character and/or controller for these levels, that just does nothing on you pause menu input event. That’s what I always do in my menus.
  2. If you don’t want to use a second character, you can also add a branch before creating the pause menu widget and check the current level name.