Hello guys,I downloaded the Shooter Demo Project and migrated assets and maps from my other project to it.I want to make a few things here:
1:I would like to make my character pawn and the bot pawn ragdoll instead of playing the standard death animaton,but I can’t find it in Blueprints and I know part of the project is on C++,which the blueprints are based on.I have VS 2013.
2.I would like to make a pawn,which fights on the side of the player,but in the BotPawn there’s no such setting.I think it might be involving C++.
3.I want to modify some setting of the rocket launcher.
I am really having a hastle,it would be great to help.
Cheers! 
To get the pawns to ragdoll you will need to set their collision profiles to “ragdoll” and simulate physics to true on the “death event” which is in the C++ code for shooter game. To do that in BP use the node “Set Collision Profile Name” and the “Set Simulate Physics” node. Some of the behavior you are looking for from the Bots will need to be setup in a behavior tree with custom tasks or you will have to rewrite some of the C++ code that manages them. The Launcher settings can be adjusted in the WeapLauncher BP you can edit the existing or expand on it.
Do you know the exact file I should modify and the line of it for the ragdoll?
If memory serves correct I believe that is handled in the “shooterCharacter” class…not sure which line though haven’t looked at the Shooter Demo in a long time but I’m 95% sure the health and death are in there and I think the collision is already set to ragdoll but it plays the animation first before going ragdoll
Is it here?I’m in ShooterCharacter.cpp
Yep that’s the file you should be working with…the deathanim duration check and ragdoll are in that image…that looks like the right file to me