Hi guys,
This is a quick test to ask a few questions. I have 3 objects packed into a single UV tile and they share one 4K texture set. After importing them into Unreal Engine, I have a couple of concerns:
Each object uses a portion of the shared UV space—for example, the small cube only occupies a small part of the UV tile. Is this workflow acceptable for asset packing, especially if I plan to sell the pack?
What about performance concerns related to the small cube? Since it uses the same large texture set, does that create unnecessary draw call or memory overhead?