I wanted to see if someone could point me in the right direction on this.
For a project that I’m currently working on, we’d like to create some “global statistics” that concern things such as player kills, game wins, etc. I am not sure about how to go about doing this from the server side of things. For instance, storing this total player kills in database. We would also like to create something like a global chat shared between server instances.
I understand the nuances of basic Unreal networking (ie, replication, etc), but unless I am mistaken, the storage code / binding to database driver libs would also need to exist on the client side.
Any input / pointers or even just an abstract overview of the approach needed here would be greatly appreciated! Thanks in advance!