I had a question in answerhub about seamless travel. I just thought i’d post the question here as well for a change. Hope I’m not breaking any forum post rules!
Basically, I have some functionality that breaks when using seamless travel, which is required when using the steam online subsystem. I’m wondering how i can make servertravel with a slight delay so it will execute my code. Any insight on the seamless travel would be very useful.
Thanks in advance,
SamuelB