First, I’m programmer so, I have no idea about modeling, rigging, etc… sorry if I’m asking something stupid. I have bought a character from CGTrader and I want to adapt it to the epic skeleton. I think I can do it following some tutorial but… This character has cloth parts and I would like to use the unreal’s (nvidia) cloth solver so, my question is… Do I have to rig the character using ART with the cloth parts? or those parts should be a different mesh and then apply the cloth system into the editor?? this system needs bones for cloth parts or it makes the calculation without them??