to fix texture tiling i have been lerping 2 texture samples of the same texture
like this:
textureblend1.tif (518.1 KB)
and recently saw a video using a texture object to feed into multiple texture samples like this:
textureblend2.tif (482.8 KB)
My question is is there a performance difference between the two, am i loading up the texture memory by re-referencing the same textures or are the 2 methods essentialy the same thing?