Question about reusing texture samples

to fix texture tiling i have been lerping 2 texture samples of the same texture
like this:
textureblend1.tif (518.1 KB)

and recently saw a video using a texture object to feed into multiple texture samples like this:
textureblend2.tif (482.8 KB)

My question is is there a performance difference between the two, am i loading up the texture memory by re-referencing the same textures or are the 2 methods essentialy the same thing?

These both amount to the same thing.

There’s a much better method of hiding tiling using noise, just take a look at M_Brick_Clay_New in the starter content.

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ok, thanks

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