Hi
It is posible “somehow” to use boolean operation inside UE 4 (in realtime) When i said boolean operation i mean CUT/make holes/Penetrate from one geometry to antother via C++ or blueprints.
For any lecture or podcasts or tutorials I will be very grateful
Also if someone can reccomend some good tutorials for example good practice for gameplay programer in c++ ( good if it was inside UE4)
Thanks for any answer/help/or feedback