I found the bridge megascans textures and when you download individual textures it places four different files into a folder. I am uncertain which of these four one is supposed to right click and click “create material” to be able to apply to a bsp block. I have been using the one ending in 4K_D for the “create material” one and it seems to work with that but not sure if its correct. So far 24 4k textures take up 5gb of hd space which if I continue developing my game might exceed 60gb just in textures which seems a lot. The 3d models in my game aren’t really extremely detailed so perhaps 4k materials are not worth using based on the space required and the fact that many other ue5 developers already probably use quixel textures and it ruins the uniqueness of the game. I just don’t think making high quality materials from scratch is feasible for a beginner but at least quixel is free albeit the textures there are limited in number and already overused.
Hi Hidalan,
It’s not hard to optimize those textures - there are many different things you can do to save a lot of VRAM. (Firstly, check out LODBias and MaxTextureSize)
I’ve got a tutorial here that describes some:
It mentions a plugin on the marketplace (rdTexTools) which can make some things easier - but the concepts in the tutorials apply to all textures.