Hi, so for your questions
-
I think the prop movers define their target once at round start, so I’d say you can’t, but you could workaround that by having a set of pairs of prop/prop mover somewhere in your map and teleport them dynamically when you need them. (I’m not sure you also have to TP the prop mover but you can test this)
-
There’s no payload in these events, the function signature is the following :
PropHitEvent<public>:listenable(tuple()) = external {}
The empty tuple() parameter is just an artifact which means there’s no parameter. (see this answer from the staff)
Also I was just looking at this and I don’t think you can retrieve an AI agent by any mean in Verse. -
Yep, well if it overlaps a prop then it should assign to that prop, but from my experience with those devices, you should really look carefully at where you place them since it can lead to unexpected behaviors.