Question about Prop Mover Device

Hi,
I have some questions using the Prop Mover Device.

  1. Is it not possible to dynamically assign a prop for a Prop Mover Device to control with Verse in game ?
    I could not find a way to do it. Am I missing something?

  2. How to use the payload from the events like PropHitEvent or AIHitEvent from the device? Can I get the other prop/AI being hit from them?
    prop_mover_device class

  3. When placing a new Prop Mover in UEFN, it does not turn green and I seem can not find a way to check which prop it is assigned to in UEFN.

Thank you!

Hi, so for your questions

  1. I think the prop movers define their target once at round start, so I’d say you can’t, but you could workaround that by having a set of pairs of prop/prop mover somewhere in your map and teleport them dynamically when you need them. (I’m not sure you also have to TP the prop mover but you can test this)

  2. There’s no payload in these events, the function signature is the following :
    PropHitEvent<public>:listenable(tuple()) = external {}
    The empty tuple() parameter is just an artifact which means there’s no parameter. (see this answer from the staff)
    Also I was just looking at this and I don’t think you can retrieve an AI agent by any mean in Verse.

  3. Yep, well if it overlaps a prop then it should assign to that prop, but from my experience with those devices, you should really look carefully at where you place them since it can lead to unexpected behaviors.

3 Likes

Check out the Snippets section there are some working verse scripts on movers there

Thanks!

As tested with prop/mover pair, I can just TP the prop first and then call the mover to trigger the movement. That works.

It is unfortunate that the hit events do not provide what they hit. Guess need other workaround:)

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