I have a couple of questions regarding pak files in Unreal Engine:
Suppose a pak file contains only static content such as textures, meshes, shaders, particles, etc., without any Blueprint code, and this content remains unchanged for, say, a year. Will this pak file remain binary identical across builds during that period, or will it still vary? If it does vary, is there a way to ensure that it remains unchanged as long as the actual content doesn’t change?
As far as I understand, the number of pak files may affect game loading times, particularly asset lookup during startup. Approximately how many pak files can be used without noticeably impacting performance?
Looking forward to your guidance.