Hi all, so I have a few questions about the OnSeePawn event.
Usually if you just want it to only see a certain character, you cast it as that character.
What about if you only want it to see two characters?
Also, I have 2 variables in my player class which are objects, referencing to two other blueprints/actors. How would I check to see if OnSeePawn sees those two?
The two actors are created through the character blueprint, and then each one is set to it’s own individual variable. How would I check to see if OnSeePawn sees those two variables/ actors in the scene??