As the title says, I have a question about normal maps. I migrated from Unity to UE 4 recently and for some reason my normal map looks a bit strange in UE. Here is a screenshot showing what I mean. The Lion on the left is UE and the one on the right is from Unity. The normal map was baked in Xnormal and the model came from Blender. When I imported the model I made sure to check “import normals and tangents”. Is there some procedure such as flipping a channel that I don’t know about?