Hello guys, I’m new to Niagara and I’m trying to bake some smoke for my particle to use but every time I try to bake a simulation it bakes without alpha channel and look something like this
I have this question too,I had adjustment emissions channel in other software,but i can no t render the same buffer in unreal.Have you solved the problem?
Probalby is because you have the material in the incorrect blending mode. Check the material and if you can put in translucent, unlit mode, whit this works fine. You are welcome