I’m thinking of adding a multiplayer experience in my project, but I have some doubts about replication.
In my project I work a lot with the UProceduralMeshComponent to create meshes at runtime. I’m not sure what happens if I connect 2 players together and they interact with these objects.
Assuming that there is ONE procedural object in the map, and it’s the same “shape” for all clients, what happens if a user moves around the procedural object? Will the other clients see it moving too?