Question About Naming Conventions for Sound Waves and Cues in UE Submissions

Hi everyone,

I recently received a revision request regarding the naming conventions in my submission. The feedback stated:

“Sound Cues are using the _Cue suffix but the Sound Waves are missing _Wav suffix. Please make sure naming conventions are consistent across your project.”

From what I understand, Unreal Engine automatically appends the _Cue suffix when creating sound cues, but does not do the same for wave files. In my case, the .wav assets don’t have the _Wav suffix because that’s how UE handles them by default.

I’m wondering:

  • Is it expected that we manually rename our wave files to include _Wav for consistency?
  • Or is the default behavior acceptable if it’s clearly consistent with how Unreal generates assets?

Has anyone else run into this? I’d appreciate any clarification or suggestions. Thanks!