Hi everyone,
I recently received a revision request regarding the naming conventions in my submission. The feedback stated:
“Sound Cues are using the _Cue suffix but the Sound Waves are missing _Wav suffix. Please make sure naming conventions are consistent across your project.”
From what I understand, Unreal Engine automatically appends the _Cue
suffix when creating sound cues, but does not do the same for wave files. In my case, the .wav
assets don’t have the _Wav
suffix because that’s how UE handles them by default.
I’m wondering:
- Is it expected that we manually rename our wave files to include
_Wav
for consistency? - Or is the default behavior acceptable if it’s clearly consistent with how Unreal generates assets?
Has anyone else run into this? I’d appreciate any clarification or suggestions. Thanks!