Question about multiplayer async loading system

Hey everyone, has anyone had any experience with multiplayer async loading screens?
It works fine with OpenLevel, but it doesn’t show up when using ServerTravel.
The plugin creator isn’t offering support on this, and I haven’t been able to find any other plugins that work with multiplayer either — not even on FAB.
I’ve checked all the videos, forums, and there’s literally no resource on this.
Even Unreal’s own documentation doesn’t cover async loading with ServerTravel.

How do other games even handle this?

Hi Funora,

what is “it”? https://youtu.be/ZG_k5CSYKhg?t=109

maybe define a bit better what is happening, not happening, and expected.
what’s the plugin?

all of them? if so then we should give up then.

when you refer to async loading what exactly are you talking about, i know at least 3 or 4 ways to do async loading.

have you checked transition maps?

have you checked this?
https://www.youtube.com/watch?v=ON1_dEHoNDg

check this How to avoid the starting black screen. - #2 by nande