Yup, would advise the use of hierarchical instanced static meshes and disable dynamic shadows on the meshes (or just no shadows at all) they will make a big performance hit. Don’t forget to LOD the meshes.
Yup, would advise the use of hierarchical instanced static meshes and disable dynamic shadows on the meshes (or just no shadows at all) they will make a big performance hit. Don’t forget to LOD the meshes.