Hi there, i know this could be considered a really basic question but i’m at a crossroad right now and i cannot find a good tutorial on how or where should be programmed the core system of a character, (this is, combo system, jumping and grappling… etc).
I was convinced it should be done via the Character class but i discovered the CharacterMovementComponent and now i’m confused as what role does that component play in the life of the character… should i inherit from that class and do all the movement related stuff in there (comboing, etc). Or should i leave it alone and create a fight component and use that instead?
Then again, sorry for the basic level of the quesiton, I am an experienced programmer just not in this framework, and it’s becoming a little difficult to find good places to learn