I am working with a modular character pack from fab but am running into issues with hit detection following skeletal mesh merging. When I have the individual character components in my blueprint, hit detection works fine, however, as soon as I do the skeletal mesh merge, collisions no longer occur with any part of the player model. I have tried adjusting collisions after the model is merged but am not having any luck.
Is it possible to retain these collisions following a skeletal mesh merge or would I need to do an alternate solution like attaching collision boxes as components on my player character?