First, i’m sorry for my english.
I’m thinking about the best way to manage the loading of objects (loading clipping?) in order to avoid lags to make a npc city in my game and a basic housing system.
My question will be possibly not very clear. i not have the good words for that.
to take an exemple, the game ARK have a building system with a lot of meshs for fondation / walls / door /etc. But when there is a lot of building part there is a kind of clipping when you return to your base or for load an other player base.
There is somes differents ways for make housing / building mesh.
- like ARK or marketplace building structure with a lot of mesh.
- one unique mesh for a building
- make a mesh with a lot of others mesh.
And certainly somes ways that i don’t see.
if i make a static npc city with a lot of meshs for fondations / walls / doors /etc. will I get a worst loading time than with a single mesh by building ?