So, first of all, hello everyone :). This is probably my first time using unreal engine 4 (or unreal engine at all for that matter, except for some initiation on UDK). I have a completely silly question regarding materials and normal maps.
I got myself a texture and created a normal map texture using knald. On Knald, it looks like this (I know, it looks bad, I’m just learning the engine, please bear with me.)
On UE4, though, it appears like that:
As you can see, I used the color map, normal and AO. there are 3 more maps created by knald that I dont know where to place it. Is there a way to create that on UE4? Am I just talking silly stuff?
If anyone could point me in the right direction about what am I doing wrong and / or some tutorials regarding material creation. That would be great.
Thanks in advance