So, first of all, hello everyone :). This is probably my first time using unreal engine 4 (or unreal engine at all for that matter, except for some initiation on UDK). I have a completely silly question regarding materials and normal maps.
I got myself a texture and created a normal map texture using knald. On Knald, it looks like this (I know, it looks bad, I’m just learning the engine, please bear with me.)
As you can see, I used the color map, normal and AO. there are 3 more maps created by knald that I dont know where to place it. Is there a way to create that on UE4? Am I just talking silly stuff?
If anyone could point me in the right direction about what am I doing wrong and / or some tutorials regarding material creation. That would be great.
I’m not sure what you mean, if you could explain more please?
Are you trying to place multiple textures on a single mesh? If so that’s not done in the material editor. I can explain more but I’m not sure if it is what you mean.
Something is wrong with your normal map. What format is it? And is its compression set to Normal Map?
Also you can flip the green channel inside Unreal and see if it helps.
No, I am trying to create a material with textures, I mean. The Color one, normal map, in a way that I can achieve a similar effect that the one on Knald.
I exported it as a PNG also as a TGA 16bit. Am I doing something wrong here? How do I set its compression to normal map?
I’m not exactly sure what you are after, but do you want to displace the mesh as it is in Knald? If thats the case you need to create its height map to use it for tessellation.
I don’t think so, those are just other maps, unrelated to normal. Your saved normal map you posted earlier looks good, there must be a setting in UE4 somewhere that is messed up. I’m not too familiar with UE4’s materials yet, so I’m afraid I can’t help you there, sorry
Now I just found out my texture isnt a power of two or something, so yeah that might be also causing some issues since I am not able to properly import the heightmaps