Hi guys, I’m new to UE and I want to make a game like Going Medieval and Minecraft, and I run into a problem that
in Minecraft, I think every chunk is an instanced static mesh, but in Going Medieval, every chunk unit has more informations such as HP, Degree of stability… so in that case, does instanced static mesh still works? Or I have to use actor for every chunk to store different types of variables?
Thanks a lot!!!