Question about making a game like Going Medieval or Minecraft

Hi guys, I’m new to UE and I want to make a game like Going Medieval and Minecraft, and I run into a problem that


in Minecraft, I think every chunk is an instanced static mesh, but in Going Medieval, every chunk unit has more informations such as HP, Degree of stability… so in that case, does instanced static mesh still works? Or I have to use actor for every chunk to store different types of variables?

Thanks a lot!!!

It is not that simple, instanced static mesh will not handle minecraft like maps.
You need look into “voxel plugin”, it is free on marketplace.
However support for your data per voxel may require some C++ coding.

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