Greetings to all. I didn’t know where to write my question, so I’m writing it here.
The essence of the issue is to optimize the world loading process.
The split world map has several large packed levels. For example, these are large rock masses. How do objects load when the loading zone reaches the instance level?
option 1) As soon as the loading zone reaches the edge of a level instance, all objects of this level instance are loaded at once.
option 2) Only those objects from the level instance that fall into the loading zone are loaded.
If the entire instance is loading, then large packed instances of the level are not suitable for more optimized loading. So it’s better to store all objects separately without packaging?
I ask those who understand this issue to help me figure it out too.