Hello, this is my first post here. I am messing around with today’s UE4 release. I opened the sample map called Leveldesign_Workflow.umap and found a blueprint file called BP_VRcharacter. I assume this works the same way as Unity’s OVRplayer controller where you can just drag and drop it to the scene? I am not sure because it’s not working. Perhaps theres an extra variable I need to check, or another camera somewhere that needs to be deleted? I noticed the “Oculus Rift Plugin 1.0” under edit, and plugins.
As a side note, I was confused by this Engadget article as it appears the support is already integrated in the program?
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“…There’s also evidence in the source code that Epic’s working on Oculus Rift, Linux, Steam Machines and HTML5 support…”*
Does this version have drag and drop support similar to unity, or does it have to be coded in with all of that offset frustum stuff, etc.