If I have 4 Textures 4k, 512,512,256, what would be more performant?
Either use all the space from the 4k texture and fuse the other 3 textures into the 4k texture, try to make all 3 small textures into one 512 or 1k texture and then have a 4k and 512/1k texture or just leave it as is?
And could you please explain why?