Fairly new to Unreal. Wanted to ask some quick questions on fog and snow.
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What is the best way to emulate fog (and a small guide on how)? I am currently working on a winter area and the solutions I have come up with in Unreal turn out unrealistic, being able to discern the effects I have used individually, don’t block light, and overall just don’t look good in first person.
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How do I make the fog less intrusive from far away? For example:
I can see this effect from very far away and I don’t want the player to always have this on screen. Only when they are on the island itself.
- As with snow, what would be the right way to emulate it? I don’t want it to appear as if it was PLACED there as an effect.
Thank you for any answers!