Im new to unreal engine/blender stuff so i am making .fbx files in blender and then i import them into ue4.
For example if i make a house with a door (Empty space hole) i somehow can’t enter the house, it feels like it has a invisible wall around it,
so my question is how do i make this so i can enter the building i made in blender.
yes, double click on your house mesh and check the collision. Remove it if it is encapsulating your house. Usually i import without collisions and add blocking volumes manually.