Hello, I create an input action named IA_Dash and but it seems always keep false although the ShowDebug displays I have already input this action. So, I want to know why? How can I use the node Get IA_Dash? Or I could only use input event? I want to check player’s input each tick and I don’t know how to do it if this node can’t be used
Hey there @user_89b4566f3048ec38bdd97b3d34a3e369f502cda523a0ad892a3b3d! Welcome to the community! What you’re doing here is close! So the value output for Get IA_Dash
changes based on it’s input action trigger. For example, you’d only see it as true for a frame if the trigger in the action is tap. If you want it to remain true until it’s released, this setup in your action would work better:
Once you have Input Action
and Context Mapping
set up, you can either have the entire event (whose Triggered
fires as often as Tick
):
Or sample Action Values
only manually instead. Note:
Thank you very much. I know why my input is invalid, because I use this function in the component insead of actor. Thank you very much
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