Question about "Draw Debug" vs meshes visibility

I’m trying to use the "draw debug … " nodes but the shapes are hided by meshes.
Even while using wireframe rendering with F1, I can’t see the shapes if there’s a mesh in front of it. Is it possible to draw those debug shapes while ignoring the meshes visibility?

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DrawDebugLine() has such parameter as DepthPriority. Iirc it can be used to draw line on top of everything. Same for every other shape you need.

There is no such param in defaul bp’s node, so if you need it in bp - you have to expose it manually.