After I had created a fence panel for my game, a few thoughts hit me about the possibility of selling the asset So I thought about how to take it further and really optimize the asset for a deeper level of customization while keeping the draw calls low.
So I created the model, laid out the Uvs, then created texture sets and returned to the model and decided to break it down in to separate meshes of its core components This made the mesh go from 1 piece to 5 different pieces but still all using the same Material.
But after the custom fence panel has been built in UE4 I could merge all the parts to a single draw call so the mesh and the material would only still be 2 draw calls right?.
still need to clarify these nagging questions I have
does 5 meshes all using the same material = 6 draw calls.
Have I got all this right?