Sorry, I had thought you needed to actually unpack the pak file. So if I have a pak file that contains a bunch of mesh, texture, and UAssets, how do I use the registry to get a list of those assets? Assuming I don’t know exactly what objects are in the pak file.
I have found snippets of examples (I’m using c++) of using the registry but I cannot figure out how to specifically code getting/sorting the objects within the pak file. I can find the pak file, but I basically need to get a sorted list of each object within it. My project has a fairly robust map builder and each pak contains a list of themed assets, basically. So players can pick and choose which DLC themes to download and have control over the size of the project as a whole.
The Steam part is certainly weird. I did follow what instructions I found and was able to make a DLC depot, but for the life of me I can’t figure out how to specifically tell it to download the paks to the right directory. Am I correct in understanding that paks should be sent to mygame/Content/Paks?
Thank you for the reply.