Question about custom editor engine

Hi guys,

I’d like to know how to inherit and configure editor engine. I create a module in /Source/Editor/EKEditor in my project dir. I think I need to configure the inherited editor in DefaultEngine.ini, such as adding “UnrealEdEngine=/Script/EKEditor.EKEditorEngine”. I think “EKEditor” means the module name and “EKEditorEngine” is the class name without “U”. However, when I run it, the editor says "Failed to find object ‘Class /Script/EKEditor.EKEditorEngine’ ". What’s my mistake?

Thank you!