I have a question abut cross platform building. Specifically, I am making a game for Windows, Mac and Linux. I have come to a point where I need to use code that is specific to each operating system and this is causing some trouble.
In C++ is it possible to tell a compiler to look at the operating system and choose to ignore some of the code? By ignore, I do not mean comment it out, I mean just ignore it. Sorry if this is a noobish question. I have been looking on google and have not been able to find an answer.
I have looked in to pre processor directives and can successfully have my code detect the operating system but that is all I have been able to do so far.
Maybe someone with more experience might be able to point me in the right direction?
Thank you in advance!