I’d like to create a machinima using UE4, but the only thing I’ve been using UE4 is prototyping some gameplay feature so I havn’t use the animation system.
I would like to know if I need a 3D software in addition of the UE4 or it is possible to use a fully riged character (one of the marketplace for exemple) and create animations using the build-in systems of the UE4 ?
I’m sorry if I’m not clear but I’m not sure how to explain it.
You can create animations in the ue4, but it’s better when you do it in a 3d tool as you get a better quality + you can do more advanced stuff.
When you want to create an animation in the UE4 -> double click on your skeletal mesh - in persona click on the record button - move the bones - save the animation
I personally would recommend you blender, because it’s free and you can do everything with it, but it depends on your personal preferences -> e.g other tools are 3ds , autodesk maya,…
You can export the character as a fbx file + import it into the 3d tool