I need to make an object move smoothly, and for that I’m using this Control Rig (in UEFN).
The problem is: I need to reference the actors that will be the input and output.
But I want to spawn the objects dynamically, which prevents me from directly referencing an actor in the game.
Is there a way to avoid using direct references and still get this smooth movement?
Or some other way to achieve this in UEFN?
I need to move many things in my game, and using MoveTo would get too heavy, so I want to use TeleportTo in Verse in
stead.