Hey guys,
I’m just starting with the Unreal engine, it feels pretty good to me and the blueprints are lovely to work with.
However, I have a bit of a programming background, but in the more ‘business apps’ way…
Anyway, I find it hard (maybe also because I’m not a native English speaker) to understand how to code something for a project within the Unreal Engine.
I’ve done some programming in the Unity Engine a few years ago, and that was as simple as it could be.
You could just create a C# file in the hierarchy of your project and then double click it to open the editor and code away.
Somehow the Unreal Engine makes it hard to understand (at least for me, I might be an idiot ) how to code stuff…
Yes, I took a look at the official tutorial and others, but I just can’t figure it out yet. I’m probably thinking too hard.
So, 2 questions, and don’t hate me for asking…;
- Why isn’t it implemented as simple as in the Unity Engine?
- Is there a very detailed UE programming tutorial for idiots like me?