I’ve been using the 3rd person fbx on my project. I’ve done a blend space, state machine, anim graph, characther blueprint, anime montage and inputs. So i want change my mesh without loosing everything i’ve done is this possible and how
Hey Supergamer, if I understand what you’re trying to do correctly, you can replace your mesh on the same skeleton by following the workflow I’ve outlined on this AnswerHub post: https://answers.unrealengine.com/questions/249051/why-cant-i-save-the-mesh-in-a-animation-bp.html
Steve, thank you so much for that. This is exactly what I am after myself, and I’ve had all sorts of problem with it.