We are using bsp to build the base of a level and then we want to convert that to static mesh to export to zbrush and sculpt and then replace with that. But we have an inbetween step that is to construct with that bsp the blocking volumes. Do you know if there is any option to convert that bsps to blocking volume with the inherited transformations?
It is possible to convert your BSP to a blocking Volume. Select the blocking volume and navigate to it’s Details panel. Scroll down to the Actor section and locate the roll out menu to Convert Actor. In this list is an option to convert the BSP to a blocking volume.
NOTE: Rebuilding the scene will make the faces of the BSP disappear and accurately reflect a volume.