A) I’m working on creating my procedural level generator, and I need to create a dynamic array of a structure based on the ‘width’ and ‘height’ variables of my construction script. (For example, I want to create a grid that is X by Y size (These will change for every level) so I need an array of structures that is (x*y) in size. I’m quite a bit confused how (or IF) I can do this in blueprints.
B) Also, speaking of structures, I’ve been trying to see how to create a structure through the blueprint system, but all the information I’m coming up with shows creating the structure in C++. I’d rather keep everything in blueprints if at all possible. If not, then I guess I’ll have to mix (which may not be a bad thing since I can probably do what I need to do faster in C++ than in blueprints) but I really would like to do everything in blueprints.